UI/UX & App Design

UI/UX design agency for web and mobile apps

We design product interfaces for web and native apps (flows, screens, components and prototypes) at real device sizes, with every state documented so your developers can build it without guessing. We also design the store screenshots that sell the app.

Starts from
$4,000
Typical timeline
3-8 weeks
You receive
Figma files, prototype, handoff specs
First step
A free discovery call

Who it’s for

Who our product design is for

Our approach

Where products actually fail

Products rarely fail on the hero screen. They fail on the boring parts: an empty state nobody designed, an error message that blames the user, spacing that changes from one screen to the next, handoff files exported at the wrong resolution. We map the flows before designing a single screen, and we design those states alongside the happy path.

Because we also build websites and web apps, we design with implementation in mind: one shared component set adapted per platform, tokens a developer can drop into code, and exports at true device sizes rather than scaled by guesswork.

Store listings are a narrower job and just as specific. The first screenshots are often all a visitor sees before deciding, so each frame pairs one real screen with one benefit headline, readable at thumbnail size and laid out separately for every device.

Deliverables

What you get, and in which formats

User flows and wireframes
Every key journey mapped and laid out before visual design
High-fidelity screens
iOS, Android, tablet and web, designed in Figma
Component library and tokens
Color, type, spacing and components, named the way developers name them
Clickable prototype
A Figma prototype for testing, demos and stakeholder review
Every state
Empty, loading, error and success states for each screen
Handoff documentation
Specs, assets at true device resolution and notes on edge cases
App store screenshots
Laid out per device, for example 1290×2796 and 1242×2208 for iPhone and 2048×2732 for iPad

Process

How a product design project runs

Typical timeline: 3-8 weeks.

  1. 01Week 1

    Discovery

    Users, goals, constraints and the current product, if there is one.

  2. 02Weeks 1-2

    Flows and wireframes

    Journeys mapped and screens laid out in low fidelity, so the structure is agreed first.

  3. 03Weeks 2-5

    Visual design

    High-fidelity screens built from a shared component set.

  4. 04Weeks 4-6

    Prototype and review

    A clickable prototype for testing, with changes made in the components so they apply everywhere.

  5. 05Final week

    Handoff

    Specs, tokens, states and assets packaged for your developers.

The six-stage framework behind every project

Proof

Interface and app store work

Our public portfolio’s interface work today is store-listing design: the Lucrum CRM set of fifteen screenshots across three device sizes. Our founder’s background includes designing PickSpace.com and leading the animation system for HuddleXR, a virtual events platform; ask us to walk you through it on a call.

See the full portfolio

Pricing

What it costs

Starts from

$4,000

Included at the starting price

  • User flows and wireframes
  • High-fidelity interface design
  • Device-accurate assets for iOS, Android and tablet
  • A component library and design tokens
  • A clickable prototype and handoff documentation

What moves the price

  • The number of distinct screens and flows
  • How many platforms: iOS, Android, web, tablet
  • Research and usability testing rounds
  • Whether a design system already exists

Product and app interface design is also part of our Partner package (from $9,000), alongside development and AI automation.

FAQ

UI/UX and app design questions

How much does UI/UX design cost?

Interface design starts from $4,000 for flows, wireframes, high-fidelity screens, a component library, a prototype and handoff. The number of distinct screens and platforms, and any research or testing rounds, move the price. A store-screenshot set on its own is a much smaller job.

How long does app design take?

Three to eight weeks for most products: about two weeks for discovery, flows and wireframes, then visual design, prototyping and handoff. A single new feature or a screenshot set takes far less.

Which design tools do you use?

Figma by default, so your team can comment, inspect and reuse components directly. We also work in Adobe XD when a team already uses it.

Can you build the app too?

We design and build websites and web apps, so a web product can go from design to code with the same team. For native iOS and Android apps we design and hand off to your developers, with documentation they can build from.

Which app store screenshot sizes do you design?

The current sizes for each store, laid out separately rather than scaled from one design. The Lucrum CRM set, for example, was built at 1290×2796 and 1242×2208 for iPhone and 2048×2732 for iPad. Store requirements change, so we check them at the start of every project.

Do you do user research and testing?

Every project includes discovery with your team, and flows are tested with a clickable prototype. Formal user research or moderated testing can be added to the scope; we recommend it when the risk justifies the cost.

What do developers receive at handoff?

A Figma file organized by flow, a component library with named tokens for color, type and spacing, every state for each screen, assets exported at true device resolution, and written notes on behavior and edge cases. We answer your developers’ questions during the build.

Can you improve an existing app instead of starting over?

Yes. We often start with an audit of the current product, fix the flows and states that cause the most friction, and build the component library as we go rather than redesigning everything at once.

Keep exploring

Related services and reading

Next step

Building a product people can use?

Tell us what the product does and who it is for. We will come back with a scope, a timeline and a fixed price.